ReactiveX and Unity3D: Part 2

This is the second part of a three-part series in which we re-create the Unity Standard Assets first-person controller using ReactiveX Observables. We've got walking and mouse-look done, now let's add running and camera bob. In this article we'll start

ReactiveX and Unity3D: Part 1

Tightly-coupled code is a headache. There must be a natural force, like gravity, that drags your code down into interwoven, unreadable, fragile messes as you write it. And for some reason in game development this force is doubly strong! Unless

Ornithopter Shirts Now Available

VALLEY OF THE SUN TELEGRAPH COMPANY RECEIVED JAN 19 2016 12:10 PM --- NEWSFLASH FOR IMMEDIATE PUBLICATION STOP ORNITHOPTER GAMES LOGO SHIRTS AVAILABLE FOR INTERNET PURCHASE STOP PREPARE FOR IMMINENT ENCLOTHENING That's right fashionistas! Just in time to regret

Buff Mountain Hits the Road

They say if the mountain won't come to you, you have to go to the mountain. Well we here at Ornithopter don't put much stock in what They say, so we brought Buff Mountain to you! Dateline: October 24th, 2015,

Announcing Buff Mountain

I admit it. I've been keeping a secret from all of you. (Stop me if you've heard this one.) I have another game project to announce! I know what you're thinking: "Tyler, if you make all the games, what

Announcing Night Eternal

I admit it. I've been keeping a secret from all of you. Well it's time to come clean at last: I'm working on a game. That feels really good to get out in the open. Not only is it a